PLL LOT
OVR 63

PLL LOT


ATTACK

76

SERVE

57

BLOCK

71

RECEPTION

58

DIG

55

Polskie Linie Lotnicze LOT S.A. to nowoczesny przewoźnik łączący Europę Środkową i Wschodnią ze światem.

W ofercie LOT-u są bezpośrednie rejsy dalekodystansowe do portów w Stanach Zjednoczonych, Kanadzie, Chinach, Japonii i Korei Południowej. Polski przewoźnik konsekwentnie zwiększa częstotliwość i poprawia ofertę na tych kierunkach, wzmacniając tym samym swoją pozycję na rynku Europy Środkowo-Wschodniej. Połączenia dalekiego zasięgu obsługuje Boeingami 787 Dreamliner, jednymi z najnowocześniejszych szerokokadłubowych samolotów świata.

Obecny na niebie od 1929 roku, polski przewoźnik jest 12 najstarszą linią lotniczą na świecie, będąc jedną z najbardziej międzynarodowych i rozpoznawalnych polskich marek.

Latest results
PLL LOT
0
3
12:20, 18:20, 18:20
MAMOBILE
PLL LOT
3
0
20:9, 20:13, 20:8
CBRE
PLL LOT
3
0
20:14, 20:12, 20:15
DELOITTE
Table
Team M P SW SP
1
SZPITAL BIELAŃSKI
8 20.5 22 6
2
MAMOBILE
7 18.5 18 6
3
PLL LOT
8 14.5 16 13
4
BNP PARIBAS
8 14.5 17 16
5
DELOITTE
7 11.5 13 12
6
NOKS
7 11.5 11 15
7
MSD POLSKA
7 10.5 14 16
8
JONES LANG LASALLE
7 10 12 15
9
Volkswagen Financial Services
7 7.5 10 19
10
CBRE
8 6 8 23
Stats
# Player Team MP MP% SP ATTACK SERVE BLOCK PTS PTS/SP
# Player Team MP MP% SP ∑A ∑A/SP A# A+ A- A/ A= PTS/SP %
# Player Team MP MP% SP B1 B2 PTS PTS/SP
# Player Team MP MP% SP ∑R ∑R/SP R# R+ R0+ R0- R= EXACT% PERF% EFFI% %
# Player Team MP MP% SP ∑S S# S+ S- S= DIFF% EFFI% % PTS/SP
# Player Team MP MP% SP ∑D D+ D- % D+/SP
# Player Team MP MP% SP A/ A= S= R= ∑ERR ∑ERR/SP
Glossary Terms
MP: Matches played
ATTACK: Points by attack
PTS: Points
MP%: % of matches played by the player
SERVE: Points by serve
PTS/SP: Points per set
SP: Sets played
BLOCK: Points by block
MP: Matches played
∑A: The number of all attacks
PTS/SP: Points per set
MP%: % of matches played by the player
∑A/SP: Attacks per set
SP: Sets played
%: (Point attacks/all attacks)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
MP: Matches played
∑S: The sum of all services
PTS/SP: Points per set
MP%: % of matches played by the player
∑S/SP: Services per set
SP: Sets played
%: (Point services/all services)*100%
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
MP: Matches played
PTS/SP: Points per set
MP%: % of matches played by the player
B1 Block solos
SP: Sets played
B2: Block assists
MP: Matches played
∑R: The sum of all receptions
∑R/SP: Receptions per set
MP%: % of matches played by the player
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
EFFI%: ((Very good receptions + Positive receptions - Negative receptions - Reception errors)/all receptions)*100%
%: ((Very good receptions + Positive receptions)/all receptions)*100%
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
MP: Matches played
∑ERR: The sum of all errors
MP%: % of matches played by the player
∑ERR/SP: Errors per set
SP: Sets played
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S=: Service errors (loss of point)
R=: Reception errors (The loss of the point)
MP: Matches played
∑D: The sum of all digs
MP%: % of matches played by the player
SP: Sets played
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)